Session 29 - 20 September 2025
Location: Dream Temple (shared vision) - physical bodies at Stormhold Keep
Date In-Game: Day 7-8 after Grand Tournament
Key Events
Pre-Session Recap (Shannon's Return)
Absent Player Catch-Up:
Elvva Beltavar (Shannon) absent from Session 28, caught up on:
- Shared dream vision experience
- Temple of mirrors puzzle (finding true reflection)
- Co'narr 'Banewatcher' Hyborian's presence in vision
- "Steve" the talking rock introduction
- Door opened after mirror puzzle solved
Elvva Beltavar's Activities During Absence:
- Spent two days in Belendar whilst party at Stormhold Keep
- Resting and tying up loose ends
- Joked about "removing tattoo of Ser Tessell Highfrost's dick" (magical tattoo from earlier session, only lasted one hour)
- Asked Mages Tower about sending mages to Stormhold Keep for protection
- Roll: 12 (DM: "We'll see")
Second Night Sleep:
- Elvva Beltavar tossing and turning in Belendar
- Green flash across vision as fell asleep
- Pulled into shared dream with rest of party
Temple of Mirrors - Elvva Beltavar's Entry
Mirror Portal:
- Party at mirror showing Elvva Beltavar sleeping
- Mirror surface like rippling water
- ToooAh put hand through mirror
- Green wispy hand appeared over sleeping Elvva Beltavar in Belendar
- ToooAh pulled back - Elvva Beltavar dragged through into dream
- Elvva Beltavar believes it's a dream
Party Reunion:
- Elvva Beltavar: "What did you bring me here for?"
- ToooAh: "Well, blame the bird"
- Ser Tessell Highfrost: "We thought you missed us"
- Mirror closed behind Elvva Beltavar
Room Status:
- Only one door open (marked "Gardens" in dwarfish)
- Mirror portal closed after Elvva Beltavar's entry
- Party explained situation to Elvva Beltavar
Gardens Chamber - First Puzzle
Chamber Description:
- Serene garden of twilight
- Exotic flowers humming softly
- Intoxicating scent in air
- Unnatural stillness
- Ornate pedestal in centre with ornate key
- Door behind party closed, covered in ivy and thorns
- No visible exit or keyhole
ToooAh's Activities:
- Picked flowers to make daisy chain (flower crown)
- Nature check: 13 (successful)
- Avoided man-eating plants
- Made crown from pretty flowers (no pink ones)
Key Investigation:
- Ser Tessell Highfrost and Elvva Beltavar approached pedestal
- Ser Tessell Highfrost grabbed key first
- Vines wrapped around hand
- Thorns pricked: 2 piercing damage
- Rose grew from pedestal with face
- Rose spoke (only Ser Tessell Highfrost understood): "Only the one who speaks not, shall gain the prize"
- Others heard unintelligible hushing noise
- ToooAh tried using rope with loose knot to grab key without touching (didn't work - key magically held to pedestal)
Party Attempts:
- Elik'r Stormswallow also grabbed key: 3 piercing damage, same rose message
- Both understood the riddle but others didn't
- Small stream/brook flowing near pedestal
- ToooAh splashed in water
- Lady Odonia of Galantri and Elvva Beltavar rustled through bushes searching for exit
- Elik'r Stormswallow pushed through bushes for full minute
- Ser Tessell Highfrost tried to communicate silently (pulled Elik'r Stormswallow from bush)
- Elik'r Stormswallow returned to bush after 10 seconds
The Solution:
- Required complete silence from entire party for continuous period
- Any noise (rustling, splashing, snapping stems, talking) reset timer
- ToooAh proposed minute's silence
- Eventually all stood completely still and silent
- Key rose up on pedestal with glowing halo
- Ser Tessell Highfrost grabbed key
- Vines at far end merged away revealing door with keyhole
- Unlocked door with satisfying clunk
DM Notes on Puzzle:
- Every party member reset timer at some point
- Required 15 seconds of complete silence
- DM emphasised sounds: "splashing," "slurping," "snapping," "rustling"
- Puzzle took approximately 50 minutes real-time
Hall of Statues - Preparation Chamber
Chamber Description:
- Large ornate hall
- 6 statues total (3 on each side)
- Statues looking inward to centre of room
- Grand ornate door at far end
- Door marked "To the Depths" (in dwarfish)
- Door behind party closed and bricked up
The Six Statues:
Left Side (entering):
-
Khorrak the Horned Dread - Minotaur mid-leap, massive hammer downward, muscles taut and powerful, inscription: "To see the Horned Dread charge was to know the end"
-
Seraphine of the Bladed Veil - Female elf, graceful on one foot, two daggers extended in swirling flourish, sleek and ethereal, inscription: "She never struck twice, once was enough"
-
Grulg Stonehide - Ogre leaning forward in battle stance, gripping colossal stone slab as shield, inscription: "What couldn't crush him only made him louder"
Right Side (entering):
-
Vaelrix the Flame-Bound Draconic - Dragonborn with flames from mouth, holding greatsword pommel-up (stoic knight position), inscription: "His roar was the last sunrise many saw"
-
Nara, the Grave Caller - Undead human woman, arms raised controlling ring of skulls circling her, inscription: "Death was only her beginning"
-
Tolden Emberfist, the Dwarven Juggernaut - Dwarf, fist driven into ground (stone cracking beneath), boot planted forward, shield braced to side, inscription: "The mountain fell before he did"
Elemental Symbols:
- Perception checks revealed symbols on four statues:
- Elvva Beltavar: Saw flame symbol
- ToooAh: Saw rock/earth symbol
- Elik'r Stormswallow: Saw gust of air symbol and water symbol
- Symbols relevant to next puzzle
Central Pedestals:
Two ornate pedestals in centre:
-
Glowing Orb - Hand pointing upward holding shiny glowing sphere, inscription (dwarfish): "For those who are lost"
-
Scroll - Hand holding closed scroll, inscription (dwarfish): "Only the elements shall reveal what time has taken" with four blanks below: "_____ for courage," "_____ for truth," "_____ for memory," "_____ for passage"
Steve's Warning:
- Elik'r Stormswallow approached "To the Depths" door
- Stone brick protruded with Steve's face
- Steve (in Co'narr 'Banewatcher' Hyborian's voice): "Oi, bird brain, look at me. I wouldn't go in yet. You're not ready"
- ToooAh: "What do I need to be ready?"
- Steve: "Feather-brain! What does it say? Can you not read? To the depths. You don't go into the depths unprepared, do you? Bye bye!"
- Brick disappeared back into wall
Elemental Puzzle Solution:
- Scroll listed four phrases needing elements
- Party had four elements: Fire, Wind, Water, Earth
- Ser Tessell Highfrost worked through combinations:
First Attempt:
- Fire for courage ✓ (inflamed/wrote itself)
- Water for truth ✗ (nothing)
- Earth for memory ✗ (nothing)
- Wind for passage ✗ (nothing)
Second Attempt:
- Fire for courage ✓
- Wind for truth ✓ (green air writing)
- Earth for memory ✗
- Water for passage ✗
Final Solution:
- Fire for courage ✓
- Wind for truth ✓
- Water for memory ✓
- Earth for passage ✓
- All writing lit up
Scroll Revealed:
- Ser Tessell Highfrost took scroll from pedestal
- Opened to reveal maze map
- Large square maze with 9 rooms total
- 1 large central room
- 8 smaller rooms around it (N, NE, E, SE, S, SW, W, NW positions)
- Star symbol in each of 8 outer rooms
- Entrance at south wall (between S and SW rooms)
Orb Function:
- Lady Odonia of Galantri picked up orb (no effect initially)
- Inscription: "For those who are lost"
- When Lady Odonia of Galantri spoke words, orb glowed
- Green dot appeared on Ser Tessell Highfrost's map showing party location
- Beacon function to track position in maze
The Depths - Maze Exploration
Maze Rules:
- Movement by group D6 rolls (each person rolls, total added together)
- Each square = 10ft (not standard 5ft)
- Movement: 30ft = 3 squares normally, 60ft dash = 6 squares
- Squares on map represent maze corridors and rooms
- Could move cautiously (actively looking), normally, or dash (faster but miss traps)
Steve's Clue (To Elik'r Stormswallow):
- As party entered maze, Steve appeared again
- Steve: "Hey, hey mate. How you doing? Co'narr 'Banewatcher' Hyborian's lied to you. Anyway, got a clue for you. He told me to tell you. I can't remember what he told me to tell you. I think it was something like 'after fury sinker'? Maybe. It's probably wrong. Something like that. It's close enough, it sounded like the word. Could mean something. I don't know. Have a look. Ignore me, I'm a rock. Have a smashing time, mate"
- Elik'r Stormswallow: "Alright. Have a good day though"
- Steve: "Have a smashing time, mate"
First Movement (Cautious):
- No dice roll needed for initial choice
- Turned left at first junction
- Reached another junction
- Party investigating carefully for traps (none found)
- No holes in walls, no arrow slits
First Dragon Chamber (SW Room):
- Entered room with dragon statue head
- Bowl in front of statue
- Eyes appear to follow viewer
- Inscription (dwarfish): "Shed something of yours to receive something of mine"
- Party offerings:
- Ser Tessell Highfrost: Copper coin
- ToooAh: Tear and feather
- Elik'r Stormswallow: Waited initially
- Lady Odonia of Galantri: Waited initially
- Elvva Beltavar: Waited initially
Steve's Second Appearance (To Elik'r Stormswallow):
- Brick popped out with Steve's face
- Steve: "Honestly, After the Fury sinker"
- Elik'r Stormswallow: "Are you certain?"
- Steve: "It's something to do with that. I don't know what. I'm just a figment of your imagination. I might have not got the words the right way around. But seriously, AFTER - FURY - STINKER. Goodbye"
- Elik'r Stormswallow shared riddle with party
- Note: Only Elik'r Stormswallow can see/hear Steve
First Chamber Offerings:
- Ser Tessell Highfrost: Copper coin
- ToooAh: Tear and feather
- Elvva Beltavar: Magical dust
- Lady Odonia of Galantri: Copper coin
- Elik'r Stormswallow: Scale (after anagram solved)
Anagram Puzzle:
- Party worked on "After Fury Stinker" anagram
- Elik'r Stormswallow rolled Natural 20 Intelligence check
- DM revealed: One of three words probably correct
- Party debated: "after," "fury," or "stinker"
- Found words within: "fire," "turn," "restart," "sky," "key"
- Could not solve complete anagram
Steve's Answer:
- Elik'r Stormswallow gave scale to bowl
- Steve returned: "Elik'r! I've remembered! 'Run after the first key'"
- Anagram solution: "after fury stinker" = "run after the first key"
First Gem Acquired:
- Dragon breathed fire into bowl
- Offerings melted and seeped into bowl
- Dragon shed tear
- Tear morphed into gem (first "key")
- Elik'r Stormswallow took gem
- Heard roar from somewhere
- Heavy footsteps beginning
- Khorrak (minotaur from statue) awakened
Chase Begins:
- Party must choose: D6 (cautious) or D20 (running/dashing)
- Steve said "run" so party chose D20
- Running means cannot see traps (may activate)
- If all roll 20s, could move 100 squares
First Run (D20 rolls):
-
ToooAh: 13
-
Elvva Beltavar: 10
-
Total: 63 movement
-
Ran to junction, turned left
-
Continued until wall, turned left
-
Reached crossroads, turned left
-
Lady Odonia of Galantri used orb: "For those who are lost"
-
Map showed green dot (party position) and red dot (Khorrak position)
Second Dragon Chamber (W Room):
-
Different dragon statue, same setup
-
Different offerings required (cannot repeat previous items)
-
Party offerings:
- Ser Tessell Highfrost: Copper coin (dissolved immediately - didn't work), then silver coin
- Lady Odonia of Galantri: Hair (cut with knife)
- Elvva Beltavar: Playing card
- Elik'r Stormswallow: Blood (pricked finger)
- ToooAh: Tea bag
-
Dragon breathed lightning bolt (different colour flames)
-
Shed tear forming second gem
-
Footsteps getting closer and louder
-
Sniffing sounds heard
Movement After Second Gem:
- Turned around, went to crossroads
- Went straight across
- Twists and turns to T-junction
- Heard thuds and footsteps getting closer
- Sniffing sounds
Route Decisions:
- Left at T-junction
- Forward at next junction
Third Dragon Chamber (NW Room):
-
Another dragon statue
-
Party offerings:
- ToooAh: Talon clipping
- Elvva Beltavar: Spear (whole spear fit into bowl somehow)
- Lady Odonia of Galantri: Eye patch
- Ser Tessell Highfrost: Candle
- Elik'r Stormswallow: Chain link (broke off chain mail)
-
Dragon breathed ice flames
-
Shed tear forming third gem
-
Ran back down corridor
Movement After Third Gem (D20 rolls):
- Exact rolls not recorded clearly
- Left, then left again
- Right, then right again
- Reached crossroads
Steve's Third Warning (To Elik'r Stormswallow):
- At crossroads, Elik'r Stormswallow rolled 16 Perception
- Stone slid, Steve appeared
- Steve: "Elik'r? He's here!"
- Elik'r Stormswallow: "Who?"
- Steve: "WHAT is it? You've got to run quicker"
- Elik'r Stormswallow: "We're trying, but what is it?"
- Noise from behind wall (not just sniffing)
- Thud backwards
- Something ran straight at wall
- Wall shook, crack appeared
- Wall held (didn't break through yet)
- Steve's warning proved Khorrak very close
Fourth Dragon Chamber (N Room):
-
Right turn, forward, entered room
-
Party offerings:
- ToooAh: Singed feather (from Session 28 mock battle)
- Elvva Beltavar: Short bow ("never gonna use")
- Elik'r Stormswallow: Arrow of piercing (from Session 1, kept in backpack entire campaign)
- Ser Tessell Highfrost: Crossbow bolt
- Lady Odonia of Galantri: Nothing (DM didn't realise Annie missed turn)
-
Dragon breathed acid
-
Shed tear forming fourth gem
-
Ran back out
Movement After Fourth Gem (D20 rolls):
-
ToooAh: 9
-
Total: 58
-
Left, then right
-
Forward, then right
-
Forward, then right
-
Forward
-
Behind them: Thudding faster, ground shaking, stones falling off walls
-
Something charging down path
Movement Continues:
- Forward at three-way junction
- Initiative rolls (checking rear positions):
- ToooAh: 12
- Elik'r Stormswallow: 13
- Ser Tessell Highfrost: 16
- Lady Odonia of Galantri: 4
- Elvva Beltavar: 3
- Elik'r Stormswallow chose to be at back despite high roll
- Elik'r Stormswallow turned to look behind
- Saw Khorrak charging past crossroad turning toward party
- Giant bull in armour, towering over party
- Heard loud grunt
- Khorrak turned around quickly
Fifth Dragon Chamber (NE Room - D20 Movement Rolls):
-
ToooAh: 9
-
Total stated as 70 (actual total: 60 - math error)
-
Right turn into room
-
Party offerings:
- Elvva Beltavar: Arrow
- ToooAh: Copper coin
- Lady Odonia of Galantri: Quill
- Ser Tessell Highfrost: Ration
- Elik'r Stormswallow: Piece of nail
-
Dragon shed tear forming fifth gem
-
Ran back out
Movement After Fifth Gem:
- Forward, then right
- Forward, then forward
- Forward at three-way junction
- Glanced left: Khorrak staring, hunched over, hooves ready, stepping toward them
- Right turn
- Forward at next junction
Sixth Dragon Chamber Approach - Running Order Initiative:
Before reaching room (determining who's at front/back while running):
- ToooAh: 12
- Elik'r Stormswallow: 13
- Ser Tessell Highfrost: 16
- Lady Odonia of Galantri: 4 (Natural 1 + 3)
- Elvva Beltavar: 3
Running formation (front to back):
- Ser Tessell Highfrost (front, leading)
- Elik'r Stormswallow
- ToooAh
- Lady Odonia of Galantri
- Elvva Beltavar (rear, daydreaming with PTSD)
Sixth Dragon Chamber (E Room - D20 Movement Rolls):
-
ToooAh: 9
-
Total stated as 70 (actual total: 60 - math error)
-
Party offerings:
- Ser Tessell Highfrost: Spit (phlegm)
- Elvva Beltavar: Blood
- Lady Odonia of Galantri: Ration
- Elik'r Stormswallow: Piece of cloth
- ToooAh: Piece of cloth (from cape)
-
Dragon shed tear forming sixth gem
-
Ran back out
Movement After Sixth Gem (D20 rolls):
-
ToooAh: 9
-
Total: 58
-
Left, then left
-
Right
-
Behind: Crash as Khorrak smashed through one wall
-
Second crash through another wall
-
Right turn at crossroads
Final Charge - Khorrak Appears:
- As party turned right
- Khorrak charged through walls ahead of them
- Burst into corridor in front of party
- Monstrous-sized beast (larger than large - affects combat mechanics)
- Surrounding attacks won't work on him
- His pace covers more ground than party (even ToooAh flying at max height, Khorrak level with her)
Session Ended:
- Party face-to-face with Khorrak the Horned Dread
- In corridor with minotaur blocking path
- 6 of 8 gems collected
- 2 dragon chambers remain unvisited
- Combat about to begin next session
- Cliffhanger
NPCs Encountered
Active This Session
"Steve" - Talking rock/stone brick face that appears to Elik'r Stormswallow only, speaks in Co'narr 'Banewatcher' Hyborian's voice, appears at various points in maze walls, provided clue "after fury sinker" (anagram for "run after the first key"), warned Elik'r Stormswallow that Khorrak was close ("He's here!"), urged party to run quicker, appears when Co'narr 'Banewatcher' Hyborian not present suggesting different entity or communication method
Khorrak the Horned Dread - Minotaur from statue, awakened when party took first gem, massive bull in armour towering over party, monstrous-sized (larger than large category), charges through walls, tracks party through maze by scent and sound, broke through walls twice to cut off escape routes, blocked party's path at session end
Mentioned
Co'narr 'Banewatcher' Hyborian - Referenced by Steve as having "lied" to party, Steve claims Co'narr 'Banewatcher' Hyborian gave him message that Steve can't remember properly, not physically present in this session's events
Other Statue Warriors (Not Yet Encountered):
- Seraphine of the Bladed Veil - Female elf with twin daggers
- Grulg Stonehide - Ogre with stone slab shield
- Vaelrix the Flame-Bound Draconic - Dragonborn with greatsword
- Nara, the Grave Caller - Undead woman controlling skulls
- Tolden Emberfist, the Dwarven Juggernaut - Dwarf with earth-shattering fist
Locations Visited
Dream Temple - Gardens Chamber - Serene twilight garden filled with exotic humming flowers with intoxicating scent, ornate pedestal with key in centre, talking rose that speaks riddle, small stream/brook flowing through, door closed behind party with ivy and thorns, required complete silence to solve puzzle, took approximately 50 minutes real-time to solve
Dream Temple - Hall of Statues - Large ornate hall with six statues (three each side) representing legendary warriors, two central pedestals (glowing orb and scroll), grand door marked "To the Depths" in dwarfish, elemental symbols on four statues, scroll puzzle requiring matching elements to phrases (fire/courage, wind/truth, water/memory, earth/passage)
The Depths - Labyrinth - Square maze layout with 9 total rooms (1 large central, 8 smaller outer), torches lighting corridors, stone walls (some breakable by Khorrak), twisting corridors between junctions, entrance at south wall between S and SW rooms, exit pattern unknown
Dragon Chambers (6 of 8 Visited):
- Southwest Room - First dragon statue with bowl, shed fire-breathed gem after offerings dissolved
- West Room - Second dragon statue, lightning-bolt breath, different offerings required than first
- Northwest Room - Third dragon statue, ice flame breath, third gem acquired
- North Room - Fourth dragon statue, acid breath, fourth gem acquired
- Northeast Room - Fifth dragon statue, breath type not specified, fifth gem acquired
- East Room - Sixth dragon statue, breath type not specified, sixth gem acquired
Unvisited Rooms: 2 dragon chambers remain (likely South and Southeast based on party's route)
Mentioned Locations
Belendar - Where Elvva Beltavar's physical body was sleeping, asked Mages Tower about sending protection to Stormhold Keep
Stormhold Keep - Where party's physical bodies are sleeping (except Elvva Beltavar), Elvva Beltavar requested mages for protection
Quest Updates
Active Quests
Escape Dream Vision - Status: Active (IN PROGRESS)
- All five party members now trapped in shared dream
- Solved mirror puzzle (Session 28) opening first door
- Solved gardens silence puzzle opening second door
- Solved elemental scroll puzzle revealing maze map
- Currently in labyrinth collecting gems from dragon statues
- 6 of 8 gems collected
- Pursued by Khorrak (awakened statue warrior)
- Must complete maze and face whatever lies beyond
The Depths Exploration - Status: Active (IN PROGRESS)
- Entered labyrinth after statue hall
- Map revealed showing 9-room layout
- Orb provides beacon showing location when activated
- Dragon statues require unique offerings to grant gems
- First gem awakened Khorrak (other gems have not awakened additional threats yet)
- 2 dragon chambers remain unvisited
- Purpose of gems unknown (likely keys to central room or exit)
Survive Khorrak - Status: Active (IMMEDIATE)
- Khorrak awakened after first gem collected
- Pursued party through maze
- Breaks through walls to cut off escape
- Tracks by sound and scent
- Now blocking party's path in corridor
- Combat imminent at session end
Ongoing From Previous Sessions
Investigate Sylobelle Disappearances - Status: Active (DELAYED)
- People going missing
- Fisherman found dead
- Bodies missing
- Must wait until party escapes dream vision
Rally the North - Status: Active (NOT STARTED)
- Primary target: Duke Vallandor Firebloom (Neverwinter)
- 732 troops under command
- Must wait until escape from dream
Visit Bane Watcher Citadel - Status: Active (URGENT - DELAYED)
- Elvva Beltavar's sprite manifestation (CRITICAL corruption)
- Dormant Bane commands need removal
- Must wait until escape from dream
Civil War - Eagle vs Falcon - Status: Active (ONGOING)
- Kingdom split 50/50
- Ser Alvar Flowers leading southern rebellion
- Party commissioned as Marshals of the North
The Bane Influence - Status: Active (CRITICAL)
- Elvva Beltavar: Sprite manifestation, overflow risk
- Dormant commands: ToooAh (kill Ser Tessell Highfrost), Lady Odonia of Galantri (kill Co'narr 'Banewatcher' Hyborian)
- Elik'r Stormswallow: Psychological curse ("It's your fault")
New Information
Shared Dream Nature - Vision affects all party members simultaneously regardless of physical location (Elvva Beltavar pulled from Belendar, others from Stormhold Keep), mirror portal allowed Elvva Beltavar's entry, Co'narr 'Banewatcher' Hyborian has navigated this realm before but never progressed past certain point, Steve appears to Elik'r Stormswallow independently suggesting complex nature of vision
Steve's Identity - Only Elik'r Stormswallow can see and hear Steve, speaks in Co'narr 'Banewatcher' Hyborian's voice, appears independently when Co'narr 'Banewatcher' Hyborian not present, provides genuine helpful information (anagram clue, warnings), nature unknown (manifestation? Communication method? Separate entity?)
Dragon Chamber Mechanics - Each chamber requires different offerings from party members, cannot reuse same item type across different chambers (e.g., copper coins worked in first chamber but not second, requiring silver instead), offerings dissolve/melt into bowl, dragon breathes different element each time (fire, lightning, ice, acid), dragon sheds tear forming gem, only first gem awakened statue warrior (Khorrak) - subsequent gems have not awakened additional threats yet
Khorrak's Abilities - Monstrous-sized (larger than large), can break through stone walls, tracks by sound and scent, moves faster than party even when they dash, intelligent enough to break through walls to cut off escape routes rather than follow maze paths
Combat Encounters
Pending Combat - Khorrak the Horned Dread
Setup:
- Party encountered Khorrak after he charged through two walls
- Blocked corridor ahead of party
- Combat has not yet begun (will start next session)
Party Formation (Front to Back when Khorrak appeared):
- Ser Tessell Highfrost (leading)
- Elik'r Stormswallow
- ToooAh
- Lady Odonia of Galantri
- Elvva Beltavar (rear, PTSD distraction)
Khorrak Status:
- Monstrous-sized beast (surrounding attacks ineffective)
- Heavily armoured
- Blocking corridor ahead
- Just charged through two walls
- Pace covers more ground than party movement
- Can reach ToooAh even at maximum flight height in corridor
Terrain:
- Narrow corridor (approximately 10ft wide based on square sizes)
- Limited room to manoeuvre
- Stone walls (some breakable by Khorrak)
- Torches providing light
Session ended before combat begins - combat initiative will be rolled next session
Loot & Rewards
Items Collected
Six Gems (Keys):
- First gem: Fire-breathed (SW dragon chamber)
- Second gem: Lightning-breathed (W dragon chamber)
- Third gem: Ice-breathed (NW dragon chamber)
- Fourth gem: Acid-breathed (N dragon chamber)
- Fifth gem: Type unspecified (NE dragon chamber)
- Sixth gem: Type unspecified (E dragon chamber)
Holders: Not specified which party members carry which gems
Items Sacrificed to Dragon Statues
First Chamber (SW Room):
- Ser Tessell Highfrost: Copper coin
- ToooAh: Tear and feather
- Elvva Beltavar: Magical dust
- Lady Odonia of Galantri: Copper coin
- Elik'r Stormswallow: Scale
Second Chamber (W Room):
- Ser Tessell Highfrost: Copper coin (didn't work - dissolved), then silver coin
- Lady Odonia of Galantri: Hair (cut with knife)
- Elvva Beltavar: Playing card
- Elik'r Stormswallow: Blood (pricked finger)
- ToooAh: Tea bag
Third Chamber (NW Room):
- ToooAh: Talon clipping
- Elvva Beltavar: Spear
- Lady Odonia of Galantri: Eye patch
- Ser Tessell Highfrost: Candle
- Elik'r Stormswallow: Chain link (from chain mail)
Fourth Chamber (N Room):
- ToooAh: Singed feather (from Session 28)
- Elvva Beltavar: Short bow
- Elik'r Stormswallow: Arrow of piercing (from Session 1)
- Ser Tessell Highfrost: Crossbow bolt
- Lady Odonia of Galantri: Nothing (DM missed Annie's turn)
Fifth Chamber (NE Room):
- Elvva Beltavar: Arrow
- ToooAh: Copper coin
- Lady Odonia of Galantri: Quill
- Ser Tessell Highfrost: Ration
- Elik'r Stormswallow: Piece of nail
Sixth Chamber (E Room):
- Ser Tessell Highfrost: Spit (phlegm)
- Elvva Beltavar: Blood
- Lady Odonia of Galantri: Ration
- Elik'r Stormswallow: Piece of cloth
- ToooAh: Piece of cloth (from cape)
Map & Tools
Maze Map:
- Revealed from elemental scroll puzzle
- Shows full labyrinth layout
- 9 rooms total (1 central, 8 outer)
- Ser Tessell Highfrost holds map
Glowing Orb:
- Beacon function when phrase spoken
- Shows party position on map as green dot
- Shows threats as red dot (Khorrak)
- Lady Odonia of Galantri holds orb
- Phrase: "For those who are lost"
Character Development
Individual Contributions (Chronological)
- Session 28: Memorised writing on wall in unknown language
- Grabbed key second (received rose's riddle)
- Only one who can see/hear Steve (receiving all warnings and clues)
- Shared Steve's anagram riddle with party ("after fury sinker")
- Rolled Natural 20 Intelligence check (DM revealed one word likely correct)
- Could not solve complete anagram (Steve provided answer)
- Received Steve's urgent warnings ("He's here!" when Khorrak close)
- Received Steve's strategic advice ("Run quicker")
- Grabbed key first (received rose's riddle first)
- Understood riddle but others couldn't
- Solved elemental scroll puzzle through trial and error (Fire/courage, Wind/truth, Water/memory, Earth/passage)
- Holds maze map (navigating party through labyrinth)
- Led group during chase sequences (front position when running)
- Pulled Elvva Beltavar through mirror into dream (put hand through, dragged her in)
- Tried rope-and-knot to grab key without touching (creative but unsuccessful)
- Proposed minute's silence (solving gardens puzzle after 50 minutes)
- Provided rallying presence during chase
- Holds glowing orb (beacon function)
- Uses orb to track party position and threats on map
- Reads dwarfish inscriptions for party
- Activated beacon multiple times showing green dot (party) and red dot (Khorrak)
- Joined party mid-puzzle (pulled through mirror from Belendar)
- Caught up quickly on situation despite missing Session 28
- Participated in dragon offerings
- Hindered by PTSD distraction (affecting concentration and initiative rolls throughout session)
Steve's Relationship with Elik'r Stormswallow
Communication Pattern:
- Only Elik'r Stormswallow can see/hear Steve
- Steve appears in walls as stone brick with face
- Speaks in Co'narr 'Banewatcher' Hyborian's voice
- Provides genuine helpful information
- Appears independently of Co'narr 'Banewatcher' Hyborian's physical presence
Information Provided:
- "After fury sinker" clue (anagram that party couldn't fully solve)
- Warning: "He's here!" (Khorrak very close, allowed party to prepare)
- Advice: "Run quicker" (tactical suggestion)
- Final answer: "Run after the first key" (solved the anagram for party)
- Elik'r Stormswallow initially said Co'narr 'Banewatcher' Hyborian "lied" (because Co'narr 'Banewatcher' Hyborian claimed he never got past mirror room in Session 28, but somehow knew via Steve that party needed to "run after first key")
Nature Unclear:
- Communication method between Co'narr 'Banewatcher' Hyborian and Elik'r Stormswallow?
- Manifestation of Elik'r Stormswallow's connection to dream realm?
- Separate entity entirely?
- Related to Elik'r Stormswallow's psychological curse?
Memorable Moments
Session 29 - Gardens Silence Puzzle - Party spent approximately 50 minutes real-time trying to solve puzzle requiring complete silence, every member reset 15-second timer at various points: ToooAh splashing in brook, Lady Odonia of Galantri and Elvva Beltavar rustling through bushes, Lady Odonia of Galantri drinking from brook and eating orchid, Elik'r Stormswallow fighting through bushes for full minute despite Ser Tessell Highfrost trying to communicate silently, ToooAh "reading" (tearing apart) golden mirror in previous chamber, DM emphasised every sound ("splashing," "slurping," "snapping," "rustling") until ToooAh finally proposed minute's silence that succeeded.
Session 29 - Steve's Anagram - Steve appeared to Elik'r Stormswallow saying Co'narr 'Banewatcher' Hyborian gave message he couldn't remember: "after fury sinker," admitting "probably wrong," "close enough," party spent significant time debating if it was anagram or different words ("story," "thinker," "hurry"), Elik'r Stormswallow rolled Natural 20 Intelligence revealing one word likely correct but party could not solve complete anagram, Steve eventually returned providing answer: "Elik'r! I've remembered! 'Run after the first key!'"
Session 29 - Khorrak's Awakening - After party collected first gem from dragon statue (SW room), heard roar from somewhere followed by heavy footsteps beginning, orb beacon revealed red dot (Khorrak) pursuing party through maze, party ran collecting gems from six chambers total, Khorrak's footsteps getting progressively closer and louder with sniffing sounds added, eventually smashed through walls twice to cut off escape routes, charged through two walls directly ahead of party blocking corridor at session end.
Session 29 - Elemental Scroll Puzzle - Ser Tessell Highfrost worked through combinations trying to match Fire/Wind/Water/Earth to courage/truth/memory/passage, first attempt only got Fire for courage correct, second attempt added Wind for truth, final solution: Fire/courage, Wind/truth, Water/memory, Earth/passage (all writing lit up when correct), scroll revealed maze map with 9 rooms total.
Session 29 - Dragon Chamber Offerings - Party required to give unique offerings at each dragon statue (cannot repeat items across chambers), sacrifices became increasingly creative and desperate: Ser Tessell Highfrost escalating from copper to silver coins when copper stopped working, ToooAh giving singed feather from previous session's mock battle, Elik'r Stormswallow donating Arrow of Piercing kept since Session 1, Lady Odonia of Galantri sacrificing eye patch, Elvva Beltavar abandoning short bow she'd "never gonna use," Ser Tessell Highfrost eventually resorting to spitting phlegm into bowl, offerings dissolved/melted before dragons shed tears forming gems.
Session 29 - Steve's Warnings to Elik'r Stormswallow - Only Elik'r Stormswallow could see/hear Steve appearing in maze walls speaking in Co'narr 'Banewatcher' Hyborian's voice, Steve warned "He's here!" when Khorrak very close (party heard thud and wall shaking with crack appearing where Khorrak tried breaking through), Steve urged "You've got to run quicker," appeared multiple times providing critical information despite Co'narr 'Banewatcher' Hyborian not physically present, Elik'r Stormswallow noted Co'narr 'Banewatcher' Hyborian "lied" about never getting past mirror room yet somehow knew to run after first key.
Session 29 - ToooAh Pulls Elvva Beltavar Into Dream - Elvva Beltavar asleep in Belendar while party at mirror showing her sleeping with water-like rippling surface, ToooAh put hand through causing green wispy hand to appear over sleeping Elvva Beltavar, when ToooAh pulled back Elvva Beltavar dragged through into shared dream vision joining party, mirror closed behind her, Elvva Beltavar asked "What did you bring me here for?" ToooAh: "Well, blame the bird."
Session 29 - Math Errors During Chase - Ser Tessell Highfrost added movement rolls incorrectly twice during chase: calculated movement total as 70 when actual was 60 (17+3+14+9+17=60), occurred twice during frantic chase sequence, DM used stated totals of 70 for gameplay allowing slightly more movement, errors noted for accuracy but didn't significantly impact gameplay or party survival.
Next Session
Cliffhanger
Immediate Combat:
- Party face-to-face with Khorrak in corridor
- Monstrous-sized minotaur in full armour
- Combat initiative will be rolled at start of next session
- Limited room to manoeuvre in narrow corridor
- 6 of 8 gems collected, 2 dragon chambers remain unvisited
Tactical Considerations:
- Khorrak monstrous-sized (surrounding attacks ineffective)
- Can break through stone walls
- Moves faster than party even at dash speed
- Tracks by sound and scent
- Can reach ToooAh even at maximum flight height
- Party formation: Ser Tessell Highfrost at front, Elvva Beltavar at rear
Pending Matters:
- What happens if party defeats Khorrak? (Other statue warriors mentioned)
- What awaits in central room of maze?
- Purpose of collecting 8 gems?
- How to escape dream vision and return to physical bodies?
- Elvva Beltavar's urgent Bane corruption (sprite manifestation)
- Real-world missions waiting: Sylobelle murders, Rally the North, Eastern Citadel
To Investigate
Dream Vision Questions:
- What is true nature of shared dream? (Bane-related? Different supernatural force?)
- How does dream pull people from different physical locations?
- Why has Co'narr 'Banewatcher' Hyborian been here repeatedly but never progressed?
- What's beyond maze exit (if any)?
- Are statue warriors guardians or tests?
- Why are six legendary warriors immortalised here?
Steve's Mystery:
- What exactly is Steve? (Communication method? Manifestation? Entity?)
- Why only Elik'r Stormswallow can see/hear him?
- Why does he speak in Co'narr 'Banewatcher' Hyborian's voice?
- How does Steve know things Co'narr 'Banewatcher' Hyborian claims to have told him?
- What did Co'narr 'Banewatcher' Hyborian "lie" about? (Steve's first statement)
- Connection to Elik'r Stormswallow's psychological curse?
Khorrak Combat:
- Can party defeat monstrous-sized warrior in confined space?
- Will defeating Khorrak awaken other statue warriors?
- Does combat have non-lethal resolution? (Khorrak was guardian, not enemy initially)
- Will other five statue warriors awaken if party continues? (Only first gem awakened Khorrak - subsequent gems haven't awakened others yet)
Maze Mechanics:
- What's in central room of maze?
- What happens when all 8 gems collected?
- Do gems unlock central room or serve different purpose?
- Are there traps party missed while running?
- Alternative routes or hidden passages?
Remaining Dragon Chambers:
- Which two chambers remain? (Likely South and Southeast based on route)
- What offerings will party sacrifice next? (Running low on items)
- Different breath types for remaining dragons?
- Will collecting 7th and 8th gems awaken more threats? (First gem awakened Khorrak, but gems 2-6 haven't awakened anything else)
Exit Strategy:
- How to escape dream and return to bodies?
- Will completing maze end vision?
- Is there central puzzle in main room?
- Can party wake up voluntarily or must complete challenge?
- What happens to physical bodies during extended dream?
Real World Urgency:
- How much time passing in real world?
- Elvva Beltavar's sprite manifestation worsening?
- Sylobelle murders continuing?
- Civil war developments?
- Northern nobles declaring allegiances?
Magical Items:
- Glowing orb's full capabilities? (Beyond beacon function)
- Do collected gems have powers beyond unlocking doors?
- Can map reveal more than current location?
- Items from Session 27 still unidentified (circlet, rope, wand, armour)
NPCs to Follow Up
In Dream Vision:
- Steve - Determine true nature, why only Elik'r Stormswallow contact, connection to Co'narr 'Banewatcher' Hyborian
- Khorrak the Horned Dread - Immediate threat, combat imminent, first statue warrior awakened
- Other Statue Warriors - Will they awaken? Seraphine, Grulg, Vaelrix, Nara, Tolden
Real World (When Party Escapes):
- Co'narr 'Banewatcher' Hyborian - What did he "lie" about? What message did he give Steve? Has he experienced this exact maze before?
- Ser Silvar Glinnan - Status after Fizwidget incident (Session 27 ambiguity)
- Elvva Beltavar's sprite manifestation - How much time before overflow?
- Patriarch Siegfried Wildner - Teaching Avicia, dormant Bane command
- Sylobelle murderer - Fisherman dead, bodies missing, who's responsible?
Strategic Targets:
- Duke Vallandor Firebloom - Neverwinter ruler, primary Rally the North target
- Ser Alvar Flowers - Leading southern rebellion army
- Thalas/Elincia Flowers - Escaped Session 26, whereabouts unknown
Immediate Concerns
Next Session Start:
- Combat with Khorrak (initiative to be rolled at start)
- Confined corridor environment
- Party formation with Elvva Beltavar at rear (PTSD distraction)
- Monstrous-sized enemy advantages
Post-Combat (If Victorious):
- Continue collecting final 2 gems?
- Risk awakening more statue warriors?
- Proceed directly to central room?
- Find alternative escape route?
Dream Exit Priority:
- Complete maze to find exit?
- Find way to wake up voluntarily?
- Investigate central room's purpose?
- Concern about time passing in real world
Real World Missions (After Escape):
- Sylobelle Investigation - Immediate (murders ongoing)
- Bane Watcher Citadel - Urgent (Elvva Beltavar's corruption)
- Rally the North - Time-sensitive (before Falcon faction secures nobles)
- Eastern Citadel - Important (gone silent, strange creatures)
Party Management:
- Elvva Beltavar's PTSD affecting performance (multiple low initiative rolls)
- Running low on items for dragon offerings
- 6 gems to distribute among party (who carries what?)
- Unidentified magical items from Session 27