Bane Watchers
Type: Ancient Order
Alignment: Guardians Against Corruption
Base: Citadel on island in central lake (Odessia)
Founded: After the First War (Ancient Era)
Current Status: Greatly diminished, scattered small bands
Current Status (Session 26)
Leadership Structure
| Position | Name | Region | Status |
|---|---|---|---|
| Regional Leader (Odessia) | Co'narr 'Banewatcher' Hyborian | Odessia | Active, recovered Session 25, has kitten companion |
| Regional Leader (South) | Unnamed | Immortal Draconic Empire | Active, investigating Bane presence |
| Regional Leader (North) | Unnamed | Nolunia | Active, investigating Bane presence |
| Citadel Leader | Unnamed | Bane Watcher Citadel | Active, at headquarters |
Organization Notes
Co'narr's Status (Session 26):
- Recovered from injuries (Session 25)
- Has kitten companion (won't leave, hisses at others - magical cake effect)
- Green sprite manifestation when drinking (Stage 3 Bane corruption)
- Warned Elvva: "You're further along than I thought"
- Urged party to visit Citadel quickly
Decentralized Command:
- Each regional leader operates independently
- Coordinate when needed
- Three known regional leaders + Citadel leader
- Unknown total membership
Current Crisis:
- Elvva Beltavar reached advanced corruption (sprite manifestation)
- Urgent need for Citadel intervention
- Party must balance Marshals duties with Bane hunting
- Cannot openly discuss membership
Co'narr's Mystical Connection (Session 28):
- Repeatedly visits shared dream temple (temple of mirrors)
- Can navigate dream realm freely (unlike party members who became trapped)
- Gets stuck in temple repeatedly but can enter/exit at will
- Talks to "Steve" (boulder entity in dream cave) - does both voices himself
- Has been to mirror room before but never progressed past puzzle
- Connection suggests deeper mystical abilities beyond standard Bane Watcher training
- Unknown if this is unique to Co'narr or available to advanced Bane Watchers
Co'narr's Dream Temple Abilities Expanded (Session 30):
- Steve confirmed as independent entity (appeared when Co'narr not physically present in dream)
- Steve provided genuine helpful advice about forgiveness riddle to Elik'r
- Only Elik'r can see/hear Steve (others saw him shouting at blank wall)
- Suggests Steve is separate mystical entity or unique connection, not Co'narr doing voices
- Co'narr's previous claim of never progressing past mirror room contradicted by Steve's knowledge ("run after first key")
- Inconsistency suggests either Co'narr lying or Steve has independent knowledge source
Bane Watcher Citadel
Location (Confirmed Session 26)
Geography:
- Center of Odessia kingdom
- Large lake with mountainous island in center
- Mountain range on island
- Citadel built on island's mountains
- Isolated, defensible position
Access:
- Unknown (by boat? Teleportation? Other?)
- Party has not visited yet
- Location known to Co'narr
Purpose & Capabilities
Headquarters Functions:
- Organization's main base
- Home to Citadel leader
- Training facility for advanced Bane abilities
- Repository of Bane knowledge
- Safe location for rituals/training
Advanced Training (Co'narr Cannot Provide):
- Master Bane Sense abilities (focus, clarity)
- Remove dormant Bane commands (possibly)
- Treat advanced corruption (Elvva's urgent need)
- Prevent overflow/takeover
- Access to ancient Bane knowledge
Urgency (Session 26):
- Elvva's corruption reached Stage 3 (sprite manifestation)
- Co'narr warned: "Further along than I thought"
- Can overflow and take over host
- Can shorten lifespan
- Training needed immediately
- Party must decide: Citadel first or Rally North first
Bane Corruption Stages
Progressive Corruption (Observed Sessions 23-26)
Stage 1: Green Glow
- Green spectral glow appears on offensive spells
- Visible to all observers
- Can enhance damage (positive effect)
- First warning sign of Bane influence
- Party members affected: Multiple
Stage 2: Psychological Curse (NEW - Session 30)
- Elik'r's curse triggers during combat when causing friendly fire
- Hears own voice: "Ah, it's my fault again!" with severe headache
- 3 psychic damage consistently
- Triggered specifically when harming Elvva (person he failed to save Session 22)
- Demonstrates Bane corruption can manifest as targeted psychological warfare
- Active combat threat requiring Citadel intervention
- Observed: Elik'r Stormswallow (triggered Session 30 combat)
Stage 2-3: Temporary Petrification (renumber from Stage 2)
- Trauma flashback + Bane influence triggers freezing
- Character frozen in place, completely unaware
- Self-resolving with Wisdom saves
- Duration: Minutes observed
- May recur under similar conditions
- Observed: Elvva Beltavar (Session 25, recovered)
Stage 3: Sprite Manifestation (Session 26)
- Green sprite appears, zooms around head, dissipates
- Visible to others
- Indicates advanced corruption
- Warning level - approaching dangerous threshold
- Current Stage: Elvva Beltavar, Co'narr 'Banewatcher' Hyborian
Stage 4: Overflow/Takeover
- Bane can overflow and take complete control of host
- Can shorten host's lifespan significantly
- Point of no return (presumed)
- Requires Citadel intervention to prevent
- Not yet observed in party
Sprite Manifestation Details (Session 26)
Elvva's Manifestation:
- Appeared during Bane test (drinking from Co'narr's tankard)
- Green sprite zoomed around her head
- Dissipated quickly
- Similar to fairy/Tinkerbell appearance
- Whiskey burn sensation when drinking
Co'narr's Manifestation:
- Drank from same tankard after party
- Green sprite appeared
- This sprite shaky/drunk-looking
- Mini Co'narr sprite with tankard on shoulder
- Shows his advanced corruption level
Significance:
- Visible external sign of internal corruption
- "You're further along than I thought" (Co'narr to Elvva)
- Stage before overflow/takeover
- Urgent intervention needed
Corruption Risks
Can Overflow and Take Over Host:
- Complete loss of control
- Bane controls body/mind
- Possibly irreversible
- Unknown if host survives
Can Shorten Lifespan:
- Progressive drain on life force
- Unknown how much reduction
- Varies by individual
- Advanced stages more dangerous
Sprites Are Normal Manifestation:
- Not unusual for Bane Watchers
- Expected at advanced stages
- Co'narr has one (drunk sprite)
- Indicates significant corruption level
Supernatural Dream Phenomena (Sessions 28-30)
Shared Dream Vision - The Depths (Session 30):
- All five party members trapped in progressive trial system (labyrinth with dragon chambers)
- Physical bodies remained asleep in separate locations (Stormhold Keep for 4, Belendar for Elvva)
- Required collecting gems from dragon statue chambers (offerings: coins, tears, blood, items)
- Progressive challenges: mirrors (truth), silence (faith), elements (courage), maze (perseverance), riddle (forgiveness)
- Khorrak the Horned Dread awakened - two-phase boss battle (resurrection mechanic)
- Dragon's final test: "What cannot be obtained through strength but requires shedding something precious?"
- Answer: Forgiveness (demonstrated genuinely, not just stated)
- Elvva's sincere forgiveness of Elik'r solved puzzle, dragon shed tear forming unique gem
- Vision ended when forgiveness demonstrated - all woke in respective locations
Persistent Consequence:
- Dragon's Tear gem remained in Elvva's possession (only item from vision that persisted)
- Appears alive inside with moving/shifting light
- All other gems, items, and Odonia's glowing orb disappeared upon waking
- Suggests Dragon's Tear has special properties or significance beyond dream realm
Lady Odonia's Transformation:
- Crushed under debris during Khorrak battle (Annie absent due to illness)
- Khorrak's green ooze remains seeped under rock to her body
- Body whisped away in green smoke when party lifted debris
- Gained Warg ability from corrupted creature transformation
- Connection to Bane unclear (corrupted minotaur ooze vs natural Bane manifestation)
- Transformation triggered by prolonged exposure to defeated corrupted entity
Steve's Independent Nature Confirmed:
- Appeared to Elik'r in central chamber when Co'narr not physically present
- Provided genuine helpful advice about riddle (suggested "growth" could be answer)
- Referenced Tessell's unconventional grapple humorously
- Only Elik'r heard conversation (party saw him shouting at wall)
- Confirms Steve is separate entity or unique mystical connection, not Co'narr ventriloquism
Shared Dream Vision - Temple of Mirrors:
- All four party members (excluding Elvva) experienced identical simultaneous vision
- Temple on mountainside ledge, endless chasm, Hall of Mirrors with distorted reflections
- Ethereal voice: "The key to your freedom lies in the truth of who you are"
- Puzzle required finding "true reflection" mirrors (showing reality vs desired futures)
- Party trapped until puzzle solved, physical bodies remained asleep at Stormhold Keep
Co'narr's Dream Temple Access:
- Visits temple repeatedly, can enter/exit voluntarily (party became trapped)
- Knows layout and puzzle mechanics
- Converses with "Steve" (boulder in dream cave, does both voices)
- Suggests advanced abilities beyond standard Bane Watcher training
Purpose & Mission
Primary Goal
Hunt The Bane - world-ending evil incarnate, pure corruption
Methods
- Eternal vigilance for Bane's return
- Bane Sense ability to detect presence
- Track corruption and manifestations
- Eliminate threats before they spread
- Protect world from ultimate evil
Philosophy
- Truth is paramount - self-knowledge prevents corruption
- Eternal vigilance - Bane can return at any time
- Sacrifice for greater good - protecting world from evil
- Self-awareness - those who know themselves resist corruption
Current Operations (Session 26)
- Track Bane's movements (released when horn blown)
- Investigate strong presence in Belendar
- Determine who/what is corrupted
- Coordinate between regional leaders
- Urgent: Get Elvva to Citadel (advanced corruption)
The Bane - What They Hunt
Nature
- Evil itself incarnate (not dragon/demon/god)
- Pure corruption, feeds on chaos and destruction
- Has many names across races and time
- "The Bane" is umbrella term used by Bane Watchers
- Corrupts everything it touches
History
- Corrupted entire dwarven race in First Age
- War between corrupted dwarves and elves
- Dragon gods fought and imprisoned it
- One dragon god killed in final battle
- Released when horn blown (party involved)
Current Threat
- Free and at large, location unknown
- Strong presence detected in Belendar
- Seen in underground dwarven roads
- World-ending threat if not stopped
New Manifestations (Sessions 23-26)
- Green glow on spells (progressive corruption)
- Temporary petrification (trauma-triggered)
- Sprite manifestation (advanced stage)
- Post-resurrection power transformations
- Dormant mental commands
- Can overflow and take over host
- Can shorten lifespan
See: The Bane for full details, Lore and Worldbuilding for First Age history
Initiation Ritual - Dragon Blood
The Ritual Substance
- Dragon blood from the dragon god killed in First War
- Thick, dark brownish-red liquid
- Mixed with unknown substances
- Served warm from small keg
- Tastes "like shit" (per Co'narr)
Ritual Process
- Candidate offered membership (must trust them)
- Drink the dragon blood mixture
- Constitution saving throw required
- Failure: Take damage (5+ observed), extended unconsciousness, possible death
- Success: Still unconscious 4-20 hours
- During unconsciousness: shared prophetic vision
- Wake with permanent Bane Sense ability
Risks
- High chance of death
- Even survivors suffer damage
- Extended unconsciousness
- No way to reverse once consumed
Rewards
- Permanent Bane Sense ability
- Shared prophetic vision (reveals hidden truths)
- Official Bane Watcher membership
- Access to organization's knowledge and resources
See: Campaign Mechanics for party's ritual results (Session 18)
Bane Sense Ability
Nature
- Permanent passive ability
- Always active, cannot be turned off
- Allows sensing Bane's presence anywhere
- No known range limit
Current Stage (Party)
- Overwhelming sensory overload
- "Jumbled voices and information"
- Like hearing all prayers at once
- Cannot discern specific locations or details
- Causes intense headache initially
Development
Ability improves with time, training, and experience
Eventually May Allow:
- Pinpointing specific locations
- Distinguishing types of corruption
- Sensing Bane-corrupted individuals
- Range and clarity improvements
- Full capabilities unknown
Citadel Training:
- Advanced techniques Co'narr cannot teach
- Focus and clarity methods
- Learn to use effectively
- Master the ability
Known Detections
- Strong Bane presence in Belendar (all members sense)
- Co'narr detected Bane in underground dwarven roads
- Presence varies in intensity by location
Shared Prophetic Visions
Nature
- Side effect of dragon blood ritual
- All participants experience identical dream
- Occurs during unconscious period (4-20 hours)
- Cannot control what is seen
- Don't initially realize it's shared (must compare notes)
Content
- Mix of past events and prophecies
- Reveals hidden truths and connections
- Shows relevant threats and mysteries
- Provides information needed to fight Bane
- Some historical, some potentially future
Party's Visions
Session 18 Vision:
- Purple dragonborn calling for Elik'r
- Elvva's backstory (father's death)
- Gnome army watching party (through River's eyes)
- Small figure petrifying pursuing ship (Avicia)
- Various mysteries and connections
Session 28 Vision:
- Hall of mirrors with distorted reflections
- Golden mirror prophecy: "The key to your freedom lies in the truth of who you are"
- Truth-based trials
Known Members
Regional Leaders
Co'narr 'Banewatcher' Hyborian (Odessia)
- 7'8" Goliath Barbarian
- Regional leader for Odessia
- Recovered Session 25
- Has kitten companion (magical cake effect)
- Green sprite manifestation (Stage 3 corruption)
- Mentor to Riders of the Storm
Unnamed Colleague (Immortal Draconic Empire)
- Southern region
- Investigating Bane presence in Empire
- No other details known
Unnamed Colleague (Nolunia)
- Northern region
- Investigating Bane presence in confederation
- No other details known
Unnamed Leader (Bane Watcher Citadel)
- Headquarters leader
- Can provide advanced training
- Unknown capabilities
Riders of the Storm (Initiated Session 18)
| Member | Level | Corruption Status |
|---|---|---|
| Ser Tessell Highfrost | 6 | Unknown stage (Session 30 leveled) |
| Lady Odonia of Galantri | 6 | Dormant command (kill Co'narr), NEW: Warg ability from corrupted ooze |
| Elik'r Stormswallow | 6 | Psychological curse ACTIVE (triggered Session 30) |
| ToooAh | 6 | Dormant command (kill Tessell) |
| Elvva Beltavar | 6 (Sorc 5/Lock 1) | Stage 3 - Sprite manifestation, possesses Dragon's Tear gem |
Dual Mission:
- Publicly serve as Marshals of the North
- Secretly hunt The Bane
- Cannot openly discuss Bane Watcher membership
- Balancing conflicting priorities
Other Members
Tavern Barman (Secret Hideout, Belendar)
- Operates safehouse
- Knows Co'narr
- Loyal contact in city
- Opened trapdoor for party evacuation
Unknown Members:
- Organization greatly diminished
- Likely scattered across Eros continent
- Possibly members in other lands
- Total membership unknown
Safe Houses & Support Network
Secret Tavern (Belendar)
- Underground safehouse accessed via trapdoor
- Operated by unnamed barman (knows Co'narr)
- Two-story: tavern floor with balcony, underground basement
- Large distillery barrels, pantry, supplies
- Multiple entry points
History:
- Session 22: Refuge after ambush and mansion fire
- Session 23: Elvva's resurrection ritual site
- Session 24: Successfully defended against siege
- Current: Compromised location (enemies aware) but operational
Network Implications
- Hidden safehouses across regions
- Trusted contacts provide shelter
- More sophisticated than publicly known
- Vital given lack of official support
- Proven defensive capability
Training Methods
Core Principles
- Truth-based challenges and puzzles
- Self-awareness prevents corruption
- Face personal truths in trials
- Spirit guides appear (like Steve the rock)
Training Types
- Shared dream trials (hall of mirrors)
- Learning to focus Bane Sense ability
- Understanding Bane's nature and history
- Combat training against corrupted enemies
- Advanced training at Citadel (Co'narr cannot provide)
Recruitment
- Only offered to those Co'narr trusts completely
- Candidates must prove themselves worthy
- Cannot be coerced - must accept willingly
- High risk of death during initiation
History & Decline
Founding
- Established after dragon gods imprisoned The Bane
- Original mission: constant vigilance for return
- Used fallen dragon god's blood for Bane Sense
- Once honoured and well-resourced
Decline Over Centuries
- The Bane never returned (until recently)
- People forgot the threat
- Dismissed Bane Watchers as paranoid zealots
- Organization dwindled
- Funding and recruits disappeared
- Now reduced to few scattered bands
Current Status
- Three known regional leaders + Citadel
- Lacking resources and official support
- Operating largely in secret
- Public doesn't believe threat is real
- Were right all along - Bane now released
Strategic Concerns
Organizational Challenges
Resource Limitations:
- Greatly diminished from peak
- Lacking ancient knowledge
- Only known regional leaders: 3 + Citadel
- No official support or funding
- Operating in secret
Public Perception:
- Most don't believe in The Bane
- Seen as paranoid zealots
- Dismissed as eccentric
- Cannot openly recruit
- Lack credibility
Knowledge Gaps:
- Bane Sense currently unfocused (party)
- Don't know full extent of Bane's powers
- Unknown how to defeat permanently
- Lost ancient techniques
- Citadel holds remaining knowledge
Current Mission Challenges
Party's Dual Mission:
- Public: Marshals of the North (rally nobles)
- Secret: Hunt The Bane (world threat)
- Cannot openly discuss Bane Watcher status
- Time conflict (Citadel vs Rally North vs Secure East)
- Elvva's corruption critical (URGENT)
Tactical Limitations:
- Bane Sense unfocused (overwhelming)
- Limited training (need Citadel)
- Dormant commands in members (ToooAh, Odonia, Patriarch)
- Psychological vulnerabilities (curses, trauma)
- Advanced corruption (Elvva - Stage 3)
Unknown Factors:
- How many total Bane Watchers exist worldwide?
- What is organization's full structure?
- What other tools/abilities available?
- How was Bane defeated last time?
- Can corruption be reversed at Citadel?
- What happens if overflow/takeover occurs?
Elik'r's Curse Active in Combat:
- Triggered Session 30 during friendly fire on Elvva (3 psychic damage, severe headache)
- Demonstrates curse poses active threat during missions, not just psychological burden
- Citadel visit now CRITICAL URGENT (curse + Elvva's corruption + dormant commands)
- Combat effectiveness compromised when near Elvva (primary target of curse trigger)
Related Information
Related Quests:
- Quests - Active#Visit Bane Watcher Citadel (URGENT - Elvva's corruption)
- Quests - Active#The Bane (hunt ultimate evil)
- Quests - Mysteries#Purple Dragonborn (connected to ancient war)
Related NPCs:
- Co'narr 'Banewatcher' Hyborian (regional leader, mentor)
- The Bane (ancient evil they hunt)
- Riders of the Storm (newly initiated members)
- Elvva Beltavar (Stage 3 corruption - URGENT)
- Patriarch Siegfried Wildner (dormant command, power increase)
Related Locations:
- Bane Watcher Citadel (headquarters, URGENT destination)
- The Underground Roads (dwarven highways, Bane presence)
- Belendar (strong Bane presence detected)
- Secret Tavern Hideout (safehouse, compromised)
Related Organizations:
- Riders of the Storm (all members initiated)
- Eagle Faction (party serves publicly)
Last Updated: Session 26
Current Priority: Get Elvva to Citadel (Stage 3 corruption, overflow risk)
Organization Status: Diminished but active, three regional leaders coordinating