Lore and Worldbuilding
Cosmology
The World - Lorellia
Type: Planet ruled by all-powerful god (formerly "Mr Delero") Known Geography: Eros continent (only known continent)
Creation Myth: Bards believe the multiverse was spoken into existence through word and song. Magic is woven into reality's fabric.
Ancient History
The First Age
The First Races:
- Dwarves and Elves created by gods to rule together
- Coexisted peacefully with advanced civilizations
The Bane's Corruption:
- The Bane is evil itself incarnate (not dragon/demon/god)
- Has many names across races and time
- Corrupted entire dwarven race
- Corrupted dwarves turned against elves
The Great War:
- Dwarves vs Elves fought to near-extinction
- Only handful of survivors from each race
Dragon Gods' Intervention:
- Multiple dragon gods ruled as THE gods
- Bonded together to fight The Bane
- One dragon god killed in final battle
- Successfully imprisoned The Bane
- Dead god's blood used in Bane Watcher ritual
Legacy:
- Explains extreme rarity of dwarves and elves
- Underground dwarven highway network remains
- Bane Watchers founded after war
- Ancestral trauma in both races
The Underground Roads
Description: Ancient dwarven tunnel network connecting cities, impressive engineering, now mostly abandoned
Significance: Monument to dwarven civilization before corruption, last remnant of First Age
Current Status: Dangerous - The Bane presence detected, collapsed sections, unknown creatures
The Bane - Ancient Evil
Nature:
- Evil itself given form
- Pure corruption and chaos
- Existed before recorded history
- Feeds on chaos, destruction, suffering
- Nearly indestructible by conventional means
Capabilities:
- Corrupts everything touched
- Overruled entire dwarven race
- Influences minds on massive scale
- Plants dormant mental commands
- Creates psychological curses
- Manifests as: spectral green hands, possessing mist, voice commands
- Feeds on trauma, guilt, emotional pain
- Stronger in ethereal/other planes
Current Threat:
- Released when horn blown (party involved)
- Active and at large, location unknown
- Strong presence in Belendar
- Seen in underground dwarven roads
New Manifestations (Sessions 24-25):
- Green glow on spells (progressive corruption)
- Temporary trauma-triggered petrification (self-resolving with Wisdom saves)
- Post-resurrection power transformations (Patriarch's unexplained strength increase)
- Unpredictable effects (enhancement or disability)
Magic & Mysticism
Philosophical Views
- Bards: Magic spoken into existence
- Clerics: Channel divine power from Outer Planes
- Druids: Magic flows from nature (animals, plants, elements)
- Sorcerers: Magic innate, wants to be wielded
- Warlocks: Magic is hidden knowledge in multiverse fabric
- Wizards: Study systematic schools and theory
Eight Schools of Magic
Abjuration: Protection, barriers, banishment Conjuration: Summoning, teleportation, creation Divination: Information, foresight, revelation Enchantment: Mind control, manipulation of will Evocation: Energy manipulation, power, destruction (Led by Patriarch Siegfried Wildner) Illusion: Deception, perception manipulation Necromancy: Life/death manipulation (creating undead is evil, resurrection accepted) Transmutation: Change and adaptation
The Mages' Tower (Belendar): Each floor = different school (distinct color), multicolored skyscraper
Magical Phenomena
Dream Vision Trials (Sessions 28-30, RESOLVED Session 31):
- Purpose Revealed: Bane Watcher training created by Co'narr 'Banewatcher' Hyborian
- "Every Bane Watcher has to learn to control their hidden abilities and talents"
- Tested five virtues: Truth (mirrors), Silence (gardens), Wisdom (statues), Courage (labyrinth), Forgiveness (central chamber)
- Progressive trial system pulling multiple people simultaneously across locations
- Physical bodies remain asleep in separate locations during vision
- Steve Explained: Manifestation of Co'narr's training method (explains voice match, tactical intelligence, why only Elik'r perceived)
- Most items/progress disappears upon waking (temporary dream constructs)
- Exception: Items created through genuine emotional transformation persist (Dragon's Tear from forgiveness)
- Corrupted entity remains can transform vulnerable individuals (Odonia's Warg ability from Khorrak's green ooze)
Warg Ability (Lady Odonia of Galantri):
- Homebrew power replacing druid multiclass
- Shifting tattoo: wolf/eagle/serpent
- Warg into creatures within 30ft
- Possible connection to wolf shrine (Orcish "EARTH")
Religious Beliefs
Divine Power
- Clerics channel power from gods in Outer Planes
- Direct connection to divine forces
Known Deities
Ilmater, God of Endurance:
- Domain: Endurance, suffering, martyrdom
- Worshipped by Ser Tessell Highfrost
- Philosophy: Self-sacrifice for others' benefit
Mr Delero: All-powerful god ruling Lorellia (meta-level deity)
Unknown Deities: Various gods across Eros, celestial beings granting power
Religious Institutions
Cathedral of Gentle Redemption (Thalas'Miriel): Currently siding with rebels (deity/philosophy unknown)
Death and Resurrection
Cultural Views
Necromancy Taboo:
- Creating undead inherently evil
- Necromantic practices widely forbidden
- True clerical resurrection generally accepted
- Soul retrieval via ethereal plane deeply controversial
The Price of Return:
- Death not easily reversed
- Those brought back may be changed
- Psychological trauma common
- Officiating mages may sacrifice themselves
The Ethereal Plane
Nature: Realm between life/death, transitional space, not physical location
Characteristics:
- Can manifest as memory/trauma recreations
- Bane influence much stronger here
- Time flows differently
- Physical manifestations cause real harm
Dangers:
- Psychic damage from entry/exit
- Vision-induced trauma
- Bane can plant commands in minds
- Risk of becoming lost/trapped
- May witness unbearable truths
Access: Requires powerful ritual, multiple high-level mages, physical bodies remain vulnerable
Cultural Practices
Class Social Roles
Warriors: Barbarians (community protectors), Fighters (death-acquainted), Paladins (cosmic frontline), Rangers (wilderness watchers)
Scholars: Clerics (divine intermediaries), Druids (ancient orders), Monks (personal development), Wizards (scholarly study)
Artists/Tricksters: Bards (wandering performers), Rogues (cunning survivors), Warlocks (knowledge seekers)
Innate Power: Sorcerers (born with power, feared or revered)
Military Traditions
Squire System: Multi-year apprenticeship, knights take squires for training, ultimate loyalty expected (die for master if necessary)
Mock Battles: Training exercises, split forces, tactical practice, single combat challenges
Entertainment
Bareknuckle Boxing: Popular at Crossroads Inn, tokens of pride Chariot Racing: International sport, high-stakes competition Bardic Performance: Music, dance, verse central to culture
Languages
Standard Languages
Common: Trade language (Common script) Elvish: Language of Odessia (Elvish script - also Sylvan, Undercommon) Dwarvish: Ancient First Age language (Dwarvish script - also Giant, Gnomish, Goblin, Orc, Primordial) Draconic: Dragons and dragonborn (Draconic script)
Exotic Languages
Planar: Abyssal (demons), Celestial, Infernal (devils), Primordial (elementals), Deep Speech (telepathic)
Found in Campaign: Orcish word "EARTH" at Sylobelle wolf shrine
Geography & Climate
Continental Overview - Eros
Northern (Nolunia): Colder, humans/centaurs, independent city-states Central (Odessia): Temperate forests, rivers, agricultural, mountains (northwest), balanced climate Southern (Immortal Draconic Empire): Unknown climate, hostile territory
Natural Features
Central Lake: Large lake with Bane Watchers citadel island Forests: Deep forests around Belendar, elven towns, sacred groves Rivers: River Silverdue through Belendar, multiple rivers, trade routes Mountains: Northwest Odessia, stone mining (Ulvenora), foothills Badlands: East of Odessia, dangerous, unexplored
Racial Cultures
Dwarven
- Beards highly valued (cultural symbol of survival)
- Skilled warriors, miners, craftspeople
- Hardy and resilient
- Ancestral memory of near-extinction
Elven
- Elegant clothing and refinement
- Long lifespans (750 years) = different time perspective
- Physical maturity at human age, adulthood ~100
- 4-hour trance instead of 8-hour sleep
- No facial hair
Goliath
- Ferocious competitors, driven to excel
- Self-sufficiency and individual skill valued
- Defeat motivates improvement
- Nomadic mountain culture
- Ancestral memory of First Age
Halfling
- Simple comforts valued
- Bright colored clothes
- Community-oriented, hospitable
- The Porridgepots exemplify this
Dragonborn
- Strong clan bonds
- Honour and martial prowess
- Walk within hours of hatching
- No wings/tail (vs true dragons)
- Breath weapon as rite of passage
Aarakocra
- Short lifespans (30 years) create urgency
- Flight central to identity
- Males brightly colored, females subdued
- Mature by age 3
Royal Family of Odessia
The Everglade Dynasty (Simplified)
High King Everglade (Deceased - Session 23) ├── First Son: Gaelin (Deceased, no legitimate heirs) │ └── with Elincia Flowers (affair) │ ├── Ser Alvar Flowers (Bastard, Falcon leader) │ └── Yavanna Lightwhisper (Bastard, Falcon conspirator) │ ├── Second Son (Deceased "at sea") │ └── with Verona (Deceased "at sea") │ └── Avicia - RIGHTFUL HEIR │ └── Hidden as doll for protection │ └── [Third line - Crown Princess's parent] └── Crown Princess Eilrora Everglade └── Currently ruling, age 24, GRANDDAUGHTER
Succession Order
- First son's line: Extinct (bastards excluded)
- Second son's line: Avicia (legitimate, rightful heir)
- Third line: Crown Princess (legitimate but junior claim)
The Crisis
- Avicia has superior legal claim but identity kept secret
- Crown Princess currently ruling
- Falcon faction (Gaelin's bastards) attacking palace
- Three-way dispute over throne
- Avicia likely "the vessel" from prophecy
Historical Pattern
- Systematic elimination of royal line over time
- Original heir and child: dead
- First son: dead
- Second son and wife: dead (Avicia survived)
- Current King: assassinated (Session 23)
- Long-running conspiracy suggested
##honourBane Watchers' Place in Society
Historical: Once honoured, saved world, given resources Current: Largely forgotten, seen as paranoid zealots, dismissed as eccentric Reality: Were right all along, now desperately needed but lacking resources Public Perception: Most don't believe in The Bane
Technology Level
General: Medieval fantasy - stone castles, chain mail, swords, bows, horse/elk/wolf mounts Advanced: Mages' Tower (magical skyscraper), chariots, river ships, advanced masonry Firearms: Exist but extremely rare/expensive (Pistol 250 GP, Musket 500 GP) Magic vs Tech: Magic common and accepted, technology enhanced by magic
Economic & Social Structure
Trade
- Canathalas (western port), Crossroads Inn (5-road junction), Belendar (river trade)
Resources
- Stone (Ulvenora), agricultural products (Sylobelle), potatoes (Crossroads Inn), magical components (Belendar)
Nobility System
- Monarchy → Dukes/Duchesses → Knights → Advisors
- Mixed race society in Odessia (equality under law)
- Human-dominated supremacy in Immortal Draconic Empire
- Free confederation in Nolunia
Current Era Mysteries
Major Unresolved Questions
The Bane:
- Exact current location?
- Full extent of powers?
- How to defeat permanently?
- What/who is corrupted in Belendar?
Purple Dragonborn:
- Who is he? Why knows Elik'r Stormswallow's name?
- Hero or villain? What if released?
- Trapped since First Age?
Skull-Faced Man:
- True identity and nature?
- Undead, cursed, or inhuman?
- Connection to royal murders?
- How powerful?
Fizwidget Spindleflash:
- True nature? (Fey/Archfey/deity/wizard?)
- Coordinating with gnome army?
- Reality reset complete or lingering effects?
- Pattern confirmed (S27 & S33): Targets party during mission-critical travel
- Expanded powers (S33): Age regression, equipment transmutation, ability suppression (flight/fire), environmental creation
- Permanent consequences (S33-34): ToooAh kept as punishment (whereabouts unknown S34), Liora Emberveil did not return (fate unknown)
- Why intervene twice? Testing party? Entertainment? Recruitment?
- Will he return again?
Bane Transformation Pattern:
- Can corrupt individuals into monstrous forms
- Earthbound Dire Wolf (S31): Wolf transformed, attacked Sylobelle, earth shrine connection
- Moth Queen/Oswick Porridgepot (S34): Halfling transformed into Moth Queen, disappeared 3 months prior
- Timeline correlation: Bane released Session 18, transformations occurring S31 & S34
- Unknown transformation mechanism (proximity? corruption? ritual?)
- Similar to possession but physically transforms the victim
- Victims appear to lose original identity entirely
Green Glow Corruption:
- Why manifest as green glow?
- Why affect spellcasting specifically?
- Can it be controlled/cured?
- Will it spread?
Patriarch's Transformation:
- What happened during unconscious state?
- Source of power increase?
- Corrupted or blessed?
- Can he be trusted?
Royal Conspiracy:
- Who killed royal family members systematically?
- Who ordered pursuit of Avicia's family?
- Who transformed Avicia into doll?
- Does Crown Princess know Avicia exists?
Dragon's Tear:
- Why did it persist when all other dream items disappeared?
- What are its properties?
- Connection to Bane or forgiveness theme?
Timeline Summary
Ancient Era: First races created → Bane corrupts dwarves → Great War → Near-extinction → Dragon gods imprison Bane → Bane Watchers founded
Recent History: Various royal deaths → High King assassinated → Civil war erupts → The Bane released (horn blown) → Riders of the Storm formed and join Bane Watchers
Current Campaign: Sessions 1-33, currently mid-civil war during palace siege aftermath
- Session 27: Fizwidget's 1st intervention (Carnival Realm)
- Session 33: Fizwidget's 2nd intervention (Winter Realm, pattern confirmed)