Lore and Worldbuilding

Cosmology

The World - Lorellia

Type: Planet ruled by all-powerful god (formerly "Mr Delero") Known Geography: Eros continent (only known continent)

Creation Myth: Bards believe the multiverse was spoken into existence through word and song. Magic is woven into reality's fabric.


Ancient History

The First Age

The First Races:

The Bane's Corruption:

The Great War:

Dragon Gods' Intervention:

Legacy:


The Underground Roads

Description: Ancient dwarven tunnel network connecting cities, impressive engineering, now mostly abandoned

Significance: Monument to dwarven civilization before corruption, last remnant of First Age

Current Status: Dangerous - The Bane presence detected, collapsed sections, unknown creatures


The Bane - Ancient Evil

Nature:

Capabilities:

Current Threat:

New Manifestations (Sessions 24-25):


Magic & Mysticism

Philosophical Views

Eight Schools of Magic

Abjuration: Protection, barriers, banishment Conjuration: Summoning, teleportation, creation Divination: Information, foresight, revelation Enchantment: Mind control, manipulation of will Evocation: Energy manipulation, power, destruction (Led by Patriarch Siegfried Wildner) Illusion: Deception, perception manipulation Necromancy: Life/death manipulation (creating undead is evil, resurrection accepted) Transmutation: Change and adaptation

The Mages' Tower (Belendar): Each floor = different school (distinct color), multicolored skyscraper


Magical Phenomena

Dream Vision Trials (Sessions 28-30, RESOLVED Session 31):

Warg Ability (Lady Odonia of Galantri):


Religious Beliefs

Divine Power

Known Deities

Ilmater, God of Endurance:

Mr Delero: All-powerful god ruling Lorellia (meta-level deity)

Unknown Deities: Various gods across Eros, celestial beings granting power

Religious Institutions

Cathedral of Gentle Redemption (Thalas'Miriel): Currently siding with rebels (deity/philosophy unknown)


Death and Resurrection

Cultural Views

Necromancy Taboo:

The Price of Return:

The Ethereal Plane

Nature: Realm between life/death, transitional space, not physical location

Characteristics:

Dangers:

Access: Requires powerful ritual, multiple high-level mages, physical bodies remain vulnerable


Cultural Practices

Class Social Roles

Warriors: Barbarians (community protectors), Fighters (death-acquainted), Paladins (cosmic frontline), Rangers (wilderness watchers)

Scholars: Clerics (divine intermediaries), Druids (ancient orders), Monks (personal development), Wizards (scholarly study)

Artists/Tricksters: Bards (wandering performers), Rogues (cunning survivors), Warlocks (knowledge seekers)

Innate Power: Sorcerers (born with power, feared or revered)

Military Traditions

Squire System: Multi-year apprenticeship, knights take squires for training, ultimate loyalty expected (die for master if necessary)

Mock Battles: Training exercises, split forces, tactical practice, single combat challenges

Entertainment

Bareknuckle Boxing: Popular at Crossroads Inn, tokens of pride Chariot Racing: International sport, high-stakes competition Bardic Performance: Music, dance, verse central to culture


Languages

Standard Languages

Common: Trade language (Common script) Elvish: Language of Odessia (Elvish script - also Sylvan, Undercommon) Dwarvish: Ancient First Age language (Dwarvish script - also Giant, Gnomish, Goblin, Orc, Primordial) Draconic: Dragons and dragonborn (Draconic script)

Exotic Languages

Planar: Abyssal (demons), Celestial, Infernal (devils), Primordial (elementals), Deep Speech (telepathic)

Found in Campaign: Orcish word "EARTH" at Sylobelle wolf shrine


Geography & Climate

Continental Overview - Eros

Northern (Nolunia): Colder, humans/centaurs, independent city-states Central (Odessia): Temperate forests, rivers, agricultural, mountains (northwest), balanced climate Southern (Immortal Draconic Empire): Unknown climate, hostile territory

Natural Features

Central Lake: Large lake with Bane Watchers citadel island Forests: Deep forests around Belendar, elven towns, sacred groves Rivers: River Silverdue through Belendar, multiple rivers, trade routes Mountains: Northwest Odessia, stone mining (Ulvenora), foothills Badlands: East of Odessia, dangerous, unexplored


Racial Cultures

Dwarven

Elven

Goliath

Halfling

Dragonborn

Aarakocra


Royal Family of Odessia

The Everglade Dynasty (Simplified)

High King Everglade (Deceased - Session 23) ├── First Son: Gaelin (Deceased, no legitimate heirs) │ └── with Elincia Flowers (affair) │ ├── Ser Alvar Flowers (Bastard, Falcon leader) │ └── Yavanna Lightwhisper (Bastard, Falcon conspirator) │ ├── Second Son (Deceased "at sea") │ └── with Verona (Deceased "at sea") │ └── Avicia - RIGHTFUL HEIR │ └── Hidden as doll for protection │ └── [Third line - Crown Princess's parent] └── Crown Princess Eilrora Everglade └── Currently ruling, age 24, GRANDDAUGHTER

Succession Order

  1. First son's line: Extinct (bastards excluded)
  2. Second son's line: Avicia (legitimate, rightful heir)
  3. Third line: Crown Princess (legitimate but junior claim)

The Crisis

Historical Pattern


##honourBane Watchers' Place in Society

Historical: Once honoured, saved world, given resources Current: Largely forgotten, seen as paranoid zealots, dismissed as eccentric Reality: Were right all along, now desperately needed but lacking resources Public Perception: Most don't believe in The Bane


Technology Level

General: Medieval fantasy - stone castles, chain mail, swords, bows, horse/elk/wolf mounts Advanced: Mages' Tower (magical skyscraper), chariots, river ships, advanced masonry Firearms: Exist but extremely rare/expensive (Pistol 250 GP, Musket 500 GP) Magic vs Tech: Magic common and accepted, technology enhanced by magic


Economic & Social Structure

Trade

Resources

Nobility System


Current Era Mysteries

Major Unresolved Questions

The Bane:

Purple Dragonborn:

Skull-Faced Man:

Fizwidget Spindleflash:

Bane Transformation Pattern:

Green Glow Corruption:

Patriarch's Transformation:

Royal Conspiracy:

Dragon's Tear:


Timeline Summary

Ancient Era: First races created → Bane corrupts dwarves → Great War → Near-extinction → Dragon gods imprison Bane → Bane Watchers founded

Recent History: Various royal deaths → High King assassinated → Civil war erupts → The Bane released (horn blown) → Riders of the Storm formed and join Bane Watchers

Current Campaign: Sessions 1-33, currently mid-civil war during palace siege aftermath