Secret Tavern Hideout

Type: Safehouse/Tavern
Region: Belendar, district unknown Status: Active (Defended, Currently Sheltering Key NPCs)
Tags: #location/inn #location/allied #location/party-stronghold #location/under-threat

Description

A seemingly ordinary tavern in Belendar that conceals a secret underground safehouse used by the Bane Watchers organization. The establishment operates as a functioning public tavern while maintaining a hidden basement accessible via trapdoor behind the bar. The barman operates the entrance and provides refuge for Bane Watchers and their allies during emergencies. Features both underground basement level and upper floor with balcony overlooking main tavern area. Its existence and location appear to be known only to trusted members of the organization.

Geography

Located somewhere within Belendar's city limits, specific district unidentified. Two-story tavern structure with underground basement. Main floor contains bar area with hidden trapdoor, large distillery barrels (~8ft tall, immovable/fixed to floor), and tables. Upper level accessed by rear staircase, features wooden balcony with half-cover railings providing elevated defensive position. Back area includes pantry/storage room with food supplies. Multiple entry points: front door (main thoroughfare), back door (toward alley/storage).

Key Features

Population

Leadership

History

Unknown when established or how long it has served as Bane Watchers safehouse. Co'narr 'Banewatcher' Hyborian clearly knew of its existence and location, suggesting it predates recent events. Part of wider Bane Watcher safehouse network throughout Belendar.

Current Situation

Session 24 Status: Successfully defended against Falcon faction siege (orange/blue mercenaries). Front door held by Co'narr 'Banewatcher' Hyborian despite injuries (arrow to chest, stab wound in side). Back door breached but attackers eliminated by party before departure.

Currently sheltering critical NPCs while party conducts palace mission:

Tactical Status: Proven defensible with elevation advantage, multiple choke points, but vulnerable to sustained siege. Enemy aware of location after Session 24 attack.

Connections

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Part of:

Inhabitants

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Appearances

Notes