Belendar - Palace Corridors
Belendar - Palace Ramparts
Type: Fortification/Castle Defenses
Region: Belendar, Palace District
Status: Under Siege (Reinforcements Arrived)
Tags: #location/castle #location/allied #location/under-threat #location/active-quest
Description
Defensive rampart walls surrounding the royal palace of Belendar, featuring elevated walkways, archer positions, and tactical defensive structures. The ramparts overlook a long bridge spanning the river, serving as the primary approach to the palace. During Sessions 24-25, these walls became the front line of defense against Falcon Faction forces, with mages maintaining a massive lightning barrier between rampart towers to block siege wyverns. Two of four attacking wyverns were destroyed here before party moved to throne room.
Geography
Stone fortification walls flanking both sides of palace bridge approach. Walls feature elevated walkways for defenders, with rampart towers at key positions. Bridge spans approximately 150-200 meters over river. Palace square lies beyond bridge, approximately 150 meters from shield wall position. River flows beneath, providing natural defensive barrier. Ramparts approximately 20+ feet high, requiring rope climbing from river level.
Key Features
- Lightning Barrier System - Permanent defensive capability requiring 10+ mages concentrating together on each wall side, blocks siege wyverns temporarily but allows arrows through, damages creatures attempting to pass, lapses create gaps allowing enemy forces through when mages lose concentration
- Elevated Walkways - Stone pathways along wall tops providing defensive positions with commanding views
- Archer Positions - Designated firing positions, approximately 20+ archers per section
- Rampart Towers - Corner/junction towers housing mage concentrations for barrier maintenance
- Bridge Approach - Long fortified bridge over river leading to palace gates (primary access route)
- Wall Access Points - Rope climbing positions from river level, internal stairs/ladders
Population
Military Personnel (Sessions 24-25):
- City guard soldiers in defensive formations
- Archers (~20+ per wall section)
- Mages (~10+ per wall maintaining lightning barrier)
- General Thailander Oakwood (commanding officer)
- Various knights and officers
Civilian Population: None (evacuated/military zone)
Leadership
- Military Commander: General Thailander Oakwood (commanding rampart defense)
- Overall Authority: Crown Princess Eilrora Everglade (palace occupant)
History
Ancient fortifications protecting royal palace, predating current conflict. Designed to defend against conventional sieges. Lightning barrier spell represents unprecedented magical defense coordination, developed to counter siege wyvern threat.
Current Situation
Sessions 24-25 Status:
Attacking Forces:
- Four siege wyverns initially - two destroyed (one by party Session 24, one by Patriarch Siegfried Wildner Session 25)
- Two wyverns remain active
- Black Knight with war hammer leading rampart assault
- ~1200+ enemy troops total engaged
- Orange/blue mercenaries (Falcon Faction)
- Forces attempting to scale walls with ladders
Defensive Status:
- Lightning barrier active but under strain
- Palace breached - fighting in interior (Session 25)
- Patriarch Siegfried Wildner arrived with reinforcements (Session 25)
- Co'narr 'Banewatcher' Hyborian engaging enemy rear in rage mode
- Shield wall holding at bridge approach
- ~50 soldiers killed by friendly fire (Elik'r Stormswallow's flame breath, Session 25)
Critical Events:
- First wyvern destroyed by party coordination (Session 24)
- Elvva Beltavar petrified after enhanced Scorching Ray with green glow (Session 25)
- Second wyvern destroyed by Patriarch Siegfried Wildner's beam spell (Session 25)
- Party departed for throne room leaving defense to reinforcements
Connections
Nearby Locations:
- Belendar - Palace Throne Room - Interior destination
- Belendar - Palace Courtyard - Fighting ongoing
- Belendar - Palace Corridors - Party fought through
- Belendar - Palace Square (150m beyond bridge)
- Belendar - River (party infiltration route)
Part of:
Inhabitants
Major NPCs:
- General Thailander Oakwood - Commanding defense
- Riders of the Storm - Engaged Sessions 24-25
- Patriarch Siegfried Wildner - Arrived Session 25 with reinforcements
- Co'narr 'Banewatcher' Hyborian - Engaging enemy rear Session 25
- Black Knight (War Hammer) - Enemy commander
Factions:
- Odessia Royal Army (defending)
- Riders of the Storm (allied)
- Falcon Faction forces (attacking)
- Palace Mages (maintaining barrier)
Related Quests
- Quests - Completed#Defend Palace
- Quests - Completed#Eagle vs Falcon Faction War - Throne room battle (civil war ongoing)
Appearances
- Session 24 - 4 May 2025 - Party arrived via river, engaged wyverns, first wyvern destroyed, Ser Tessell Highfrost rallied archers killing ~55 enemies
- Session 25 - 14 June 2025 - Elvva Beltavar petrified, Elik'r Stormswallow's flame breath killed ~50 including allies, Patriarch Siegfried Wildner destroyed second wyvern, party departed for throne room
Notes
- Lightning barrier unprecedented magical feat requiring 20+ mages concentrating simultaneously
- Patriarch Siegfried Wildner's single-spell wyvern destruction suggests significant power increase post-resurrection
- Friendly fire incident (Session 25) may affect future palace cooperation
- Green glow on Elvva Beltavar's spells linked to petrification - ongoing Bane influence concern
- Strategic importance: If ramparts fall, palace directly exposed
Belendar - Palace Courtyard
Type: Castle Courtyard
Region: Belendar, Palace District
Status: Active Combat Zone
Tags: #location/castle #location/under-threat #location/active-quest
Description
Interior courtyard of the royal palace, located behind the main rampart defenses. During Session 25, this area became an active battlefield as Falcon Faction forces breached the palace perimeter. Fighting between royal guards and orange/blue mercenaries spread throughout the courtyard, with flames visible from multiple directions as the palace siege intensified.
Geography
Open courtyard space within palace walls, positioned between outer ramparts and main palace building. Multiple access points connect to palace corridors, throne room approaches, and defensive positions. Surrounded by palace architecture with windows overlooking courtyard. Stone paving throughout.
Key Features
- Multiple Access Routes - Connects ramparts, corridors, throne room, and exterior defenses
- Open Combat Space - Allows for larger-scale melee engagements
- Palace Windows - Upper floors overlook courtyard (flames visible Session 25)
- Defensive Chokepoints - Various doorways and passages for tactical positioning
Population
During Siege (Session 25):
- Royal palace guards (defending)
- Orange/blue mercenaries (Falcon Faction attackers)
- Various soldiers from both sides
- No civilians present (evacuated)
Leadership
- Overall Authority: Crown Princess Eilrora Everglade
- Military Command: General Thailander Oakwood (coordinating overall defense)
History
Traditional royal palace courtyard, normally used for ceremonies, guard formations, and palace staff movement. Repurposed as battlefield during civil war siege.
Current Situation
Session 25 Status:
- Active combat between royal guards and Falcon Faction mercenaries
- Palace breached - enemies fighting throughout interior
- Flames visible from multiple palace windows
- Party passed through en route to throne room
- Fighting ongoing as reinforcements engage
Tactical Status:
- Palace perimeter breached
- Interior defense falling back toward throne room
- Multiple entry points compromised
- Enemy forces establishing positions inside palace
Connections
Nearby Locations:
- Belendar - Palace Ramparts - Outer defenses
- Belendar - Palace Corridors - Interior passages
- Belendar - Palace Throne Room - Central objective
- Belendar - Palace Entrance - Main doorway (separate combat zone)
Part of:
- Belendar Palace Complex
Inhabitants
Factions Present (Session 25):
- Royal Palace Guards (defending)
- Falcon Faction mercenaries (attacking)
- Riders of the Storm (passed through)
Related Quests
Appearances
- Session 25 - 14 June 2025 - Active combat zone, party observed fighting whilst traveling to throne room, flames visible from palace windows
Notes
- Breach of courtyard represents significant tactical failure for palace defense
- Multiple fires suggest sabotage or destructive combat
- Party prioritized throne room over courtyard defense
- Ongoing combat as session ended
Belendar - Palace Corridors
Type: Castle Interior
Region: Belendar, Palace District
Status: Active Combat Zone
Tags: #location/castle #location/under-threat #location/active-quest
Description
Interior corridors and hallways of the royal palace connecting various rooms, chambers, and the throne room. During Session 25, party fought through these passages encountering scattered combat between royal guards and Falcon Faction forces. The corridors became a chaotic battlefield with bodies from both sides and ongoing skirmishes as the siege penetrated palace interior.
Geography
Stone corridors with high ceilings, decorative elements typical of royal architecture. Multiple intersecting passages connecting throne room, courtyard, ramparts access, and various palace chambers. Wide enough for combat but creating tactical chokepoints.
Key Features
- Multiple Passages - Interconnecting hallways throughout palace
- Throne Room Access - Corridors lead to double oak doors of throne room
- Defensive Positions - Pillars and architectural features provide cover
- High Ceilings - Allow for aerial movement (ToooAh's flight capability)
Population
During Siege (Session 25):
- Royal palace guards (defending)
- Orange/blue mercenaries (Falcon Faction)
- Bodies of fallen soldiers from both sides
- Party members fighting through
Leadership
- Overall Authority: Crown Princess Eilrora Everglade
History
Traditional palace corridors normally used for official business, ceremonial processions, and access to throne room. Became battlefield during civil war palace breach.
Current Situation
Session 25 Combat:
Party fought through corridors encountering scattered enemy soldiers:
- ToooAh: Killed one soldier with acrobatic kicks (rolled 23)
- Elik'r Stormswallow: Killed one soldier with flaming sword cleave (rolled 17)
- Lady Odonia of Galantri: Killed two soldiers with Acid Splash
- Ser Tessell Highfrost: Accidentally hit allied soldier with Guiding Bolt (16 radiant damage)
Tactical Status:
- Scattered combat throughout
- Bodies from both sides littering corridors
- Ongoing skirmishes as forces clash
- Party successfully pushed through to throne room
Connections
Nearby Locations:
- Belendar - Palace Throne Room - Final destination (double oak doors)
- Belendar - Palace Courtyard - Combat zone
- Belendar - Palace Ramparts - Access to outer defenses
- Belendar - Palace Entrance - Separate combat area
Part of:
- Belendar Palace Complex
Inhabitants
Present During Session 25:
- Riders of the Storm (fighting through)
- Royal Guards (defending)
- Falcon Faction soldiers (attacking)
Related Quests
Appearances
- Session 25 - 14 June 2025 - Party fought through corridors to throne room, killed multiple enemies, Ser Tessell Highfrost accidentally hit ally with Guiding Bolt, Ser Tessell Highfrost face-planted kicking throne room doors open
Notes
- Friendly fire incident (Ser Tessell Highfrost hitting ally) demonstrates chaos of interior combat
- Bodies throughout suggest heavy earlier fighting before party arrival
- Ser Tessell Highfrost's door-kicking failure provided comedic moment despite serious situation
- Party's combat efficiency cleared path to throne room quickly